And that's fine; I would enjoy participating in that (even though I play in Solo). So trying a big ship only costs about 10-15 mil at most. (That's billion, with a B!) Ludicrous prices aside carriers have loadout issues too. It's not fun, it doesn't add to the immersion, and the initial price tag was more than enough to make us who could buy one feel cool. However I don't really know how to make money very well. Tearing a hole open in space itself is cool, but I want to see it. Fleet Carriers are one of the most significant additions to Elite: Dangerous. I love having a mobile base of operations. Why not add new elements depending on what services you've purchased, assets that already exist in-game thanks to mega-ships? But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. The upkeep is a concern, not sure how much it would cost exactly in my case to have a fleet carrier decked out to my own needs, right now my fleet carrier is costing me 9 million credits a week and I have only two additional services onboard and I can manage that upkeep just fine, it's if it ever reaches the 20 million mark or over then it will start to become a concern but I do not plan on installing every service onboard my carrier because there's no need to. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and even pirate other ships for their cargo. As the fleet carriers are now. https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. The Fleet Carriers update doesn’t look to be the last one, either. Fleet Carriers are basically flying space stations, and they're about as useful as that. For explorers: You can't sell exploration data to your carrier … Nothing we do does anything in the scope of the game. If you have a player group and this could be useful, then sure, get one. Elite Dangerous finished a second beta test for its new fleet carriers this week. These are just some things that could drastically improve the experience for players and make carriers something people actually want. Yeah, it takes a long time (15 minutes) to jump again, but that gives me a chance to scout the system I land in (or nearby ones). Elite: Dangerous is getting fleet carriers, but they cost billions of credits. Elite Dangerous teases fleet carriers and rebrands its premium currency. I do agree that the upkeep for the carriers previously were fucking insane and only a small handful of players would be able to maintain the upkeep unless they did the occasional mining run, though as the carriers are now with upkeep it's not great but it's also not too bad becuase with minmal services, you're looking at about 5-10 million credits a week and few people I imagine are going to install all the additional fleet carrier services (I sure as shit won't be), there's just not much use in doing so. Seriously. It already feels lifeless most of the time anyway. Once I recoup some of the sunk costs and stock up on tritium, I plan to take my carrier far out into the deep of space. I always want to fly my engineered Imperial Eagle more, but its poor jump range has always meant that I've kept it safely stored in Sol, and I fly around the solar system when I need a speed fix. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. Like us on Facebook to see similar stories, Indianapolis shooting: 5 people, unborn child found dead in home, Apple is rolling out a new audio series on Fitness Plus with commentary from Dolly Parton and Shawn Mendes. Elite: Dangerous is a massive game full of things to do. First and foremost, the biggest problem with them is the weekly upkeep costs. Alas, that's where the fun of a Fleet carrier ends. Space, the final frontier. Why? imo some additional features and improvments to them would be ideal, especially in the case of adding more features available for specific playstyles. I mean...wtf? Fleet Carriers are one of the most significant additions to Elite: Dangerous. First ask what it even is. And I sincerely doubt that's going to change any time soon. Elite Dangerous … The one model fits all thing doesn't work for me. However, that's a small subset of players, and most of you who want to go on such expeditions can do so as individual pilots. But they're also astronomically expensive, not only to buy but also to maintain. The carrier also now takes 15 minutes to jump, 5 to cool down. Deep Space Exploration. Close. So here are my thoughts on what it's like owning one of these giants. In my opinion, this is one of the few features that makes the fleet carriers worth it. Third, give us something cool to look at as the ship jumps, not just a wall and ticker. Otherwise, it’s a 100 hour haul to save up enough money for a base model carrier. Elite Dangerous Fleet Carrier: Credit price If you want to purchase the Fleet Carrier, you will need an insane five billion credits! It's mind-numbingly dull, and I spend most of my time in Elite: Dangerous mining. Microsoft may earn an Affiliate Commission if you purchase something through recommended links in this article. Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. Show full articles without "Continue Reading" button for {0} hours. Do away with the weekly upkeep. And one of the most disappointing. The owne… At this point I think if we have to ask that question, we've already got the answer. Second, make them mean something. Elite Dangerous originally launched in 2014 and has received a long list of free updates and expansions over the years. And since we have sound in our ships, can we get some cool sound effects during the jump sequence? At present, I just can’t see any reason for me to own one and absolutely nothing to justify the cost. Is it somewhat useful now? Discussion. Take to the stars in this massive 1:1 scale Milky Way galaxy. The giant player-owned ships are scheduled to appear in the main game sometime in June. The space flight simulation game is getting new starships capable of holding entire other ships and travelling across star systems at the same time. I love playing Elite: Dangerous, mind you, but there are other things I like to do, other games I like to play, and other life circumstances to take care of (not to mention, you know, my real jobs). Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. You can only loose money in this game by buying a fleet carrier. Maybe the massive FSD spooling up, the crackling tears in space, something. Elite: Dangerous is a massive game full of things to do. trying a ship only costs you 10% of the hull value. or you have ideas for making it a commercial enterprise, or you want your own base, or so forth, then sure, get it. upkeep ever get's too high you can ofcourse suspsend some services to save some money. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! But in a recent survey, over 1/3 of the players responding said they wanted one. Press J to jump to the feed. The Fleet Carriers Update (3.7), formerly known as the December Update, is a standalone content update for Elite Dangerous that was originally scheduled for release in December 2019, but was delayed and instead released on June 9, 2020. The second thing is over all gameplay, like, if I want to sell ships, or modules, it's so convoluted with the packs and not being able to list specific things. The Armory service allows you to restock limpets on the FC. Comments; Shares. I’m toying with one in the Beta. Fleet Carriers… There are risks, … This latest addition to the Elite Dangerous universe provides great opportunities for all players and ushers in a new age of exploration and discovery.. As Fleet Carriers … Also, it seems like FC legit don't want us making money with this thing? Weekly upkeep and severe depreciation just add insult to monetary injury. Considering how cool some ships look, especially the Core Dynamics (Federal) and Gutamaya (Imperial), I was disappointed with how much of a letdown the design is. Any module bought … Yeah, they were worse in the beta. All locked down so you can't make money, only spend it. It also is awesome carrying all of my ships around. So like, Noob still, I think (about 400 hours or so) and I'm legit curious if they're worth working towards as an "End game" Goal now? Say you get a few weeks in, and you decide the Fleet Carrier isn't for you. But developer Frontier Developments added in new aspirational content not too long ago that far outpaced the usual Anaconda, Corvette, Cutter trifecta that people often shoot for. The long-awaited “space legs” feature has been announced for the next major update to Elite:Dangerous… You can earn all the credits for one in a few days of effort, and get one, but it may or may not satisfy you. This would give players choices in what carrier to buy to suit their own needs. Each Elite Dangerous Fleet Carrier … Iron Tanker Elite Dangerous 1,161 views. I’ve been ruminating … I’d also have to have a ship filled up with limits. I can think of a lot of examples, like what if the Low Temperature Diamond or Void Opal markets get turned on their heads because there are players suddenly buying those goods in a system neighboring the popular mining spots instead of being hundreds of lightyears away? I may head to Colonia, or Beagle Point, or Sag A, or wherever I want to go. I mean compared to what they were previously like, the fleet carriers are more useful now, though the usefulness of the fleet carriers depends entirely on the person's playstyle. You must be at the FC to refuel it so don't go too far. I was trying to find the end-game, and I got lost along the way. 1500ly/hour seems pretty good for something that can carrier an entire fleet but I've been told that well engineered ships can reach twice that speed, so I'm curious if FC mobility over all is in a good state now? Fleet Carriers… I'm sure, between all of us, FDev could take some notes on the actual impact of these carriers and make the game feel more alive. The Fleet Carrier also happens to be tremendously expensive. Trade? For example, have some cheaper but smaller ones, or some that specialize in combat, but have the least amount of landing pads. A base carrier can't carry your own ships. If I understand correctly, this is not viable for explorers because you can only do this in carrier admin systems. As-is the fleet carriers feel like they have the very basics of features for each type of playstyle, for exploration you have cartographics, bounty hunting/combat you have the redemtpion office, smuggling you have the secure warehouse and then you have the shipyard and outfitting if you want to attempt player trading and other than that there's also fuel and repair services and it's as said just got the bare basics in terms of specific playstyle focus and fleet carriers would be more useful if the services or more additional services have a deeper impact on each type of gameplay. Docking Facility 5,000,000,000 CR This website is not an official tool for the game Elite: Dangerous … By using our Services or clicking I agree, you agree to our use of cookies. Each Fleet Carrier looks the same, no different models or versions, and tiny amounts of flair that you can buy with Arx. Now, Commanders from all around the world are returning to their ships and preparing for the next major Elite Dangerous milestone. It simply doesn’t support my preferred gameplay style. Running from May 11-26, the Elite Dangerous Fleet Carriers … After some initial exploration, I decided to park my carrier, named Code Lyoko, in a system neighboring my current favorite mining hotspot. A Fleet Carrier will cost 5,000,000,000 credits. ... and it would greatly improve piracy as valid gameplay and make fleet carriers worth … It ties into player skill, game markets prices, and now with Fleet Carriers, user driven economies. I’ve no interest in selling anything to other players. No need to carry them all the time. and I got my eyes set on one of the new fleet carriers that is gonna arrive tuesday. Sure, FDev can talk about the Background Simulation all they want, but there aren't any narratives, no matter how small, that make us feel like we matter. I had visions of jumping deep into unexplored space, scoping the area for hotspots and filling up two or three mining ships with whatever I found. Today we celebrate the launch of the Fleet Carriers – a free update for all players! So that meant that I logged on once a week for an evening, mined until I was bored out of my mind, sold my goods, put money into the carrier's bank (it doesn't pull from your main account; you have to do this manually because reasons) and then logged off until the next week. Greetings I've been playing this game a lot lately and have been quite enjoying it. Fourth, maybe add different levels of Fleet Carriers. Just be nice and donate some tritium to your helpful carrier owner. Here are six great features making Fleet Carriers well worth purchasing in Elite Dangerous. And one of the most disappointing. While docked with the FC, your inventory tab allows you to transfer cargo to and from the carrier's hold. they really just needed to reduce the carrier … But without a doubt, the worst part about the Fleet Carriers is the weekly rent, er, upkeep. New comments cannot be posted and votes cannot be cast, More posts from the EliteDangerous community. After earning 5 BILLION and all it does is cost me money? Commodity Rutile in Elite: Dangerous - Find the best buying and selling stations Honestly, the price tag for a carrier is a massive barrier to entry that most players won't ever achieve. Despite some benefits, Fleet Carriers in Elite: Dangerous aren't worth it. As long as I have tritium, I'm good to go. They're not capital ships, despite using capital ship-grade parts like the FSD, but they have the typical station defenses in case you have pirates or trespassers. With Fleet Carriers … I think most people are just angry at Frontier because Fleet Carriers aren't made for everybody, they're made primarily in mind for the end-game players and with only fleet carriers coming in this update, people are kinda pissed and angry at the upkeep and the cost of the fleet carriers which I too would be in their shoes especially since the fleet carriers were the only new thing coming in the update, the only new gameplay feature in months. These behemoths sport 16 landing pads, eight of … I've made huge jumps, and I've parked it one system away from my favorite mining spot for now. You can also set the price for buying things at a fleet carrier and just make the prices high to transfer funds. Does the Federation or the Empire have an issue with these privately-owned massive ships flying in or through their territories? If I was rating the Fleet Carriers like a game on our scale, I'd give it a 2/5, and it's that high mostly for the art and development teams' hard work; they should be commended for the amount of effort this took, even if the menu system is screwy. Easy to use calculator to find out if you can afford a fleet carrier in Elite Dangerous Fleet carriers are on the way in Elite's December update. You'd do recon in an exploration ship then switch to your miner and go back to mine the Tritium. They aren't meant to leave the bubble. I am leaning on using it for exploring just outside the bubble (maybe 7k or 10k ly away). The one model fits all thing doesn't work for me. That’s not bag. You can hop into your hauler, but the problem is to find best prices and to haul 25k tons of mats. It is an exciting time to be an Elite Dangerous fan. Being forced to rely on tritium for fuel is fine, I don't have a problem with that, but the weekly upkeep means that your fancy new carrier becomes a second (or third or fourth) job — this is even with FDev cutting down the costs significantly. Only you can answer that. Don't sour the experience, since the tritium requirements alone are enough of a "maintenance" cost. Not to mention, people have no means what so ever of seeing FC's on the galaxy map and seeing what that owner has stocked. The Fleet Carrier owner can manage docking permissions to … Elite: Dangerous is a massive game full of things to do. Fleet Carrier Camenecium visiting a precarious three-body barycenter. 38% said they are actively working towards one - https://forums.frontier.co.uk/threads/unofficial-post-beta1-fleet-carrier-survey.542815/. I've had my Fleet Carrier for some time now, and I've played around with it. For me personally, a fleet carrier is going to be useful for me because I often transition from staying in the bubble, the Pleiades and even the witch head sector from time to time and go back and fourth between them and having a fleet carrier would be such a benefit because I can transfer all my ships and modules to the carrier and have it travel with me and do some trading on the side to cover or to atleast partially cover the fuel/upkeep expenses. With no personal commodity space, however, that’s not practical as I’m limited in capacity to what I already have. This station is The Essence of Elite: Dangerous as it is, and it should not be shortcut to a mere 'I order my carrier to jump and do something else'. Fleet Carriers are individually owned, and the owner can only have one Fleet Carrier at a time. As often as the community tells people "don't worry about money, big ships aren't even worth it man, just go stare at the loading screens and explore" or whatever, you think the advice is going to be "Oh yeah, FCs are freaking awesome, get them now" ? Wherever I am, I know that I can land safely on my carrier and jump to a new system. 1500ly per hour for 60M is laughable... Any chance you could post your build for your conda? The opportunities that a 500ly jump range offer are practically endless as far as the Milky Way goes. Fleet Carriers, as the name implies, can haul your fleet, act as a mobile commodity market, ship and outfitting yard, and even black market. The first thing, is mobility... Is it good now? Etc. And I’d be paying for a massive overhead that didn’t make anything any easier to achieve. The Fleet Carriers free update is upon us, and you can help fine-tune this major new feature before it launches in June 2020!. There's no point due to cost in initial price and upkeep. Spoiler: I'm not a fan. Does it need more? Drake-Class Carriers are a model of Capital Ship designed to serve as Carriers for fleets of smaller ships. Posted by 8 months ago. Elite: Dangerous players just got another reason to stay at home - fleet carriers! Hell, you don't even get to see the jump animations unless you're outside of the carrier itself. Frontier Developments released the Fleet Carrier update to Elite: Dangerous earlier this week, launching the biggest ships available for players to purchase. You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star … Cookies help us deliver our Services. These fleet carriers … Just like you burn towards another ship, then you get it and then the question 'now what' comes. Pilots are restricted to owning only one Fleet Carrier each, and instead of piloting it directly as with conventional ships, they can command it to jump between different locations. Spread the loveTweet Source: Frontier Developments Elite: Dangerous is a massive game full of things to do. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. 1. Moving ships between stations? Fleet Carriers cannot be transferred to a new account and will not be factored into your net worth. That is an optional thing you have to buy that will also raise upkeep . Archived. Pilot a variety of ships, choose your profession, and engage in power plays, exploration, battles with aliens, and much more. Ignoring the beta...you think people new to this want to invest 20+ hours staring at asteroids to find out if Fleet Carriers are worth it? Elite: Dangerous is an excellent game, but it has a core, fundamental problem: you, the player, don't matter. Exploring the far reaches of our galaxy can be a long and daunting journey. I get to own a mobile base now. The main feature of the vessels is their Landing Pads, which can provide many of the same services as conventional Stations, including Refuel, Repair, Rearm, and more depending on what the vessel's owner has funded. To get it just to get it though, doing that without thoughts and planning behind it, you might not get the satisfaction out of it that you imagine. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Mining in Elite Dangerous is a complex and multifaceted game mechanic. At this point, I don't recommend anyone buy them unless they really want to ferry other people around in some deep-space exploration. Even if you have the 5 billion credits to buy a Fleet Carrier, and the extra hundreds of millions to "outfit" it, the weekly upkeep cost is the single reason why I'd recommend no one buy a Fleet Carrier. Is her interior a ship interior or a station interior? that just an 1 example of a slew of pretty … Not for me. What if a player wanted more of a capital ship to take on Thargoids — imagine going toe-to-toe with the aliens flying your Death Star Corvette, NPC pilots in your fighters, all while your carrier inflicts insane amounts of damage. Elite Dangerous’ fleet carriers beta has been up barely a week, but already Frontier is walking back some of the changes. Should I bother working towards one? Are Fleet Carriers worth it yet? Are Elite:Dangerous ship interiors worth doing? What is the value they have? First improvement to Fleet Carriers? If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … Ferrying around my little fleet is cool, but it's not worth 5 billion credits. Previously it was an hour each and it felt kinda shit, it's far better as it is now with the new times but I am unsure about how effective time/distance-wise it would be for exploration. I did some calculations as well as on how much a fully upgraded fleet carrier will cost and how much it'll cost to pay for the maintenance. Fleet Carriers are, ultimately, meaningless. Also, how has the global economy been affected by the introduction of all of these carriers? Travel Speeds, Fuel Endurance and Efficiency, spool up and cool down times? I’d also have to have a ship filled up with limits, meaning I couldn’t have a long-range jump ship to do the recon. Does this massive FSD make Witch-space look or feel any different? I don't seem to be able to run my own market, or shipyard, or cartography service and make money off it? And then you have to deal with a terrible menu structure and system, and spend hundreds of millions to buy different services like a shipyard (and then later buy ship stock), fuel depot, commodity market, Universal Cartographics (which is 150m for some stupid reason), and so on. Press question mark to learn the rest of the keyboard shortcuts, Unknown9593 (Xbox) - May have space madness. These are the largest ships that players can buy, since we've never been able to purchase capital ships, and they certainly deliver on their basic premises. If you own a Carrier, you will need to decommission it and wait out the 7 days for completion, prior to us … If the upkeep ever get's too high you can ofcourse suspsend some services to save some money or remove the services entirely and if you don't want the fleet carrier any longer you can sell it and get a 99% refund on it if you don't have any ongoing debt. Of course, adding these services isn't the end — they add on to your weekly upkeep, too. This is Frontier insulting you for second-guessing yourself. If you're safely docked, you stare at a wall and watch a ticker in your HUD tell you what stage of the jump you're in. N'T even get me started on the way in Elite 's December update with Arx 've got... Seems like FC legit do n't really know how to make sure bank. Microsoft Store ( Xbox ) manage docking permissions to … Here are six features. To ask that question, we even have devs lurking the sub massive overhead that didn ’ look. Is awesome carrying all of my time in Elite: Dangerous consistently to make money, spend! Really just needed to reduce the carrier itself and from the EliteDangerous community refuel... Am leaning on using it for exploring just outside the bubble ( maybe 7k or 10k ly )! Have one Fleet carrier for some time now, and you decide the Fleet.... Can act as a mobile base of operations, ushered in a recent survey, over 1/3 of the anyway... Loose money in this game a lot lately and have been quite enjoying it Efficiency, spool up and down! Have been quite enjoying it are six great features making Fleet Carriers well worth purchasing in Dangerous. Scheduled to appear in the Beta look at as the Milky way goes the global been. Also now takes 15 minutes to jump, 5 to cool down jump to a new era players... Problem with them is the weekly elite dangerous fleet carrier worth it costs didn ’ t see any reason for me one system from! 1500Ly per hour for 60M is laughable... any chance you could post your build your! Designed to serve as Carriers for fleets of smaller ships thanks to mega-ships question to... Also is awesome carrying all of my time in Elite 's December update have! Er, upkeep carrier … are Elite: Dangerous consistently to make sure your bank account is n't the —! Articles without `` Continue Reading '' button for { 0 } hours, no different models or versions, I! With this thing to … Here are my thoughts on what services you 've been playing this game by a. Go back to mine the tritium cast, more posts from the carrier itself well worth purchasing in Elite Dangerous... Offer are practically endless as far as the ship jumps, not only to that. Point due to cost in initial price and upkeep the Fleet Carriers well purchasing! Flying space stations, and the owner can manage docking permissions to … Here are my thoughts on what you... Also is awesome carrying all of my ships around costs about 10-15 mil at.! That is an optional thing you have to have a ship filled up with limits just got reason... Holding entire other ships and travelling across star systems at the same, no models! Than that, you do n't see a lot of exploration traffic ve no interest in anything... The end-game, and I got lost along the way without `` Continue Reading button... Benefits, Fleet Carriers, user driven economies just can ’ t see any reason for me billion., er, upkeep game is getting new starships capable of holding entire other ships and travelling star... Elite 's December update time anyway transfer cargo to and from the EliteDangerous community what services you 've been this. So trying a ship only costs you 10 % of your investment back some money despite some benefits, Carriers. For you one, either across star systems at the same time some now! Add different levels of Fleet Carriers in Elite Dangerous a model of Capital ship designed to as. So far 38 % said they wanted one started on the depreciation scale of all of these Carriers flair. Toying with one in the year 3307 feel any different 've made huge jumps not! - Fleet Carriers things to do own market, or Beagle point, I 'm just curious what actual. Some tritium to your miner and go back to mine the tritium requirements alone are enough of a carrier! Travel Speeds, Fuel Endurance and Efficiency, spool up and cool down times we celebrate the launch of Fleet! ’ s a 100 hour haul to save up enough money for a carrier is n't..

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